fix for slow servers
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@@ -332,19 +332,15 @@ public class KeybindCallbacks implements IHotkeyCallback, IClientTickHandler {
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inputInRange = true;
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ActionResult result = mc.interactionManager.interactBlock(mc.player, Hand.MAIN_HAND,
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new BlockHitResult(input.toCenterPos(), Direction.UP, input, false));
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if (result.isAccepted()) {
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inputOpened = true;
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return;
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}
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inputOpened = true;
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return;
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}
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if ((output.toCenterPos().distanceTo(mc.player.getPos()) < 4) && (outputInRange == false)) {
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outputInRange = true;
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ActionResult result = mc.interactionManager.interactBlock(mc.player, Hand.MAIN_HAND,
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new BlockHitResult(output.toCenterPos(), Direction.UP, output, false));
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if (result.isAccepted()) {
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outputOpened = true;
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return;
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}
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outputOpened = true;
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return;
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}
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if (input.toCenterPos().distanceTo(mc.player.getPos()) > 5) {
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