Files
dashback/src/services/javascriptSandbox.js
2026-10-28 01:46:51 +01:00

413 lines
15 KiB
JavaScript

import { Worker } from 'worker_threads';
import { fileURLToPath } from 'url';
import env from '../config/env.js';
// The sandbox worker pays a large fixed startup cost: importing vm2, wasm-image-optimization, exceljs, pdfkit,
// react-canvas-label-editor AND `vfs.js` (which pulls in libdashstore) costs ~700 ms in a fresh
// thread, while the snippet itself runs in ~2 ms. ESM modules are never shared between worker
// threads, so spawning one thread per applet run re-paid that cost on every request.
//
// This pool keeps threads alive and hands them one job at a time. Threads are keyed by VFS root
// (`data/vfs/<companyId>`), so a reused thread always has the right `vfsDir` baked in and two
// companies can never share a thread.
const WORKER_PATH = fileURLToPath(new URL('../tools/javascript-worker.js', import.meta.url));
const ROOT_DIR = fileURLToPath(new URL('../..', import.meta.url));
const WORKER_BOOT_TIMEOUT_MS = 15000;
// Two threads per company rides out the common "run it, then run it again" loop without queueing.
const MAX_WORKERS_PER_COMPANY = 2;
// ...but the process is shared by every company, so the total stays bounded. Each thread holds
// WASM modules plus a NodeVM, so 5 is a deliberate memory ceiling rather than a core count.
const MAX_WORKERS_TOTAL = 5;
const DEFAULT_BUFFER_LIMIT = 32 * 1024 * 1024;
/**
* @typedef {object} PoolEntry
* @property {Worker} worker
* @property {number} id Monotonic thread id, used to tag job ids.
* @property {string} poolKey VFS root this thread was spawned for.
* @property {boolean} busy
* @property {number} lastUsed `Date.now()` of the last job handoff (eviction order).
*/
/** @type {Array<PoolEntry>} */
const pool = [];
/** @type {Array<{ resolve: Function, reject: Function, timer: NodeJS.Timeout, poolKey: string, job: object, timeoutMs: number }>} */
const queue = [];
let workerSeq = 0;
let jobSeq = 0;
let shuttingDown = false;
/** Serializes pool growth so concurrent callers cannot overshoot either cap. */
let growing = Promise.resolve();
function countFor(poolKey) {
return pool.filter((entry) => entry.poolKey === poolKey).length;
}
function findIdle(poolKey) {
return pool.find((entry) => !entry.busy && entry.poolKey === poolKey);
}
function dropWorker(entry) {
const index = pool.indexOf(entry);
if (index !== -1) pool.splice(index, 1);
}
/**
* Reclaims an idle thread belonging to a DIFFERENT company so a queued job can be served.
*
* Without this the total cap would deadlock: with 5 threads spread over three companies, a
* fourth company's job could never be dispatched (no thread for it) and never spawn (cap hit).
* Only genuinely idle threads are evicted, and preferentially ones whose own company has
* nothing waiting.
*
* @param {string} poolKey
* @returns {boolean} whether a thread was reclaimed
*/
function evictIdleOtherCompany(poolKey) {
const candidates = pool.filter((entry) => !entry.busy && entry.poolKey !== poolKey);
if (candidates.length === 0) return false;
const idleOthers = new Set(
queue.filter((item) => item.poolKey !== poolKey).map((item) => item.poolKey)
);
candidates.sort((a, b) => {
const aWanted = idleOthers.has(a.poolKey) ? 1 : 0;
const bWanted = idleOthers.has(b.poolKey) ? 1 : 0;
return aWanted - bWanted || a.lastUsed - b.lastUsed;
});
const victim = candidates[0];
dropWorker(victim);
try { victim.worker.terminate(); } catch { /* already closed */ }
return true;
}
/**
* Spawns a thread for `vfsRoot` and resolves once it has reported `{ ready: true }`.
*
* The worker signals readiness only after its module body (and therefore every import) has
* finished, so a thread is never handed a job while it is still booting — which is what makes
* the reuse actually cheap.
*
* @param {string} vfsRoot VFS root of the company this thread serves (the pool key).
* @param {number} googleAuthId
* @returns {Promise<PoolEntry>}
*/
function spawnWorker(vfsRoot, googleAuthId) {
const entry = { worker: null, id: ++workerSeq, poolKey: vfsRoot, busy: false, lastUsed: Date.now() };
return new Promise((resolve, reject) => {
const bootTimer = setTimeout(() => {
cleanup();
try { entry.worker?.terminate(); } catch { /* already closed */ }
reject(new Error(`Sandbox worker failed to start within ${WORKER_BOOT_TIMEOUT_MS} ms`));
}, WORKER_BOOT_TIMEOUT_MS);
function cleanup() {
clearTimeout(bootTimer);
entry.worker?.off('message', onBooted);
entry.worker?.off('error', onError);
entry.worker?.off('exit', onExit);
}
function onBooted(msg) {
if (!msg || msg.ready !== true) return;
cleanup();
resolve(entry);
}
function onError(err) {
cleanup();
reject(err instanceof Error ? err : new Error(err?.message || 'Sandbox worker failed to start'));
}
function onExit(code) {
cleanup();
reject(new Error(`Sandbox worker exited before becoming ready (code ${code})`));
}
try {
entry.worker = new Worker(WORKER_PATH, {
workerData: {
root: ROOT_DIR,
bufferLimit: DEFAULT_BUFFER_LIMIT,
dashbackUrl: `http://127.0.0.1:${env.port}/api`,
vfsDir: vfsRoot,
googleAuthId,
},
});
} catch (err) {
cleanup();
reject(err);
return;
}
// Permanent listener: without it an error emitted while the thread is idle (no job
// listener attached) is unhandled and takes down the whole process.
entry.worker.on('error', (err) => {
console.error('[sandbox] worker error:', err?.message || err);
dropWorker(entry);
});
entry.worker.on('message', onBooted);
entry.worker.on('error', onError);
entry.worker.on('exit', onExit);
});
}
/**
* Returns an idle thread for `poolKey`, spawning (or evicting) to grow the pool when allowed.
* Resolves to `null` when every permitted thread is busy — the caller then queues.
*
* @param {string} poolKey
* @param {number} googleAuthId
* @returns {Promise<PoolEntry | null>}
*/
async function acquireWorker(poolKey, googleAuthId) {
const idle = findIdle(poolKey);
// Reserve SYNCHRONOUSLY, before any `await`. Otherwise two concurrent callers both pass
// this check while the thread is still unmarked, and both post to the same worker.
if (idle) {
idle.busy = true;
idle.lastUsed = Date.now();
return idle;
}
if (countFor(poolKey) < MAX_WORKERS_PER_COMPANY) {
growing = growing.then(async () => {
// Re-check inside the serialized block: another caller may have grown the pool.
if (countFor(poolKey) >= MAX_WORKERS_PER_COMPANY) return;
if (pool.length >= MAX_WORKERS_TOTAL && !evictIdleOtherCompany(poolKey)) return;
try {
pool.push(await spawnWorker(poolKey, googleAuthId));
} catch (err) {
// Fail the oldest queued job for this company rather than leaving it waiting on
// a thread that will never arrive, which would deadlock the queue instead of
// surfacing the boot failure to the caller.
const index = queue.findIndex((item) => item.poolKey === poolKey);
if (index === -1) throw err;
const waiting = queue.splice(index, 1)[0];
clearTimeout(waiting.timer);
waiting.reject(err);
}
});
try {
await growing;
} catch {
// Already reported to the queued job; continue so this caller still queues.
}
// Reserve the freshly booted thread atomically; a concurrent waiter that wakes after us
// finds none and queues instead.
const after = findIdle(poolKey);
if (after) {
after.busy = true;
after.lastUsed = Date.now();
return after;
}
}
return null;
}
/**
* Hands one job to one thread and resolves with the worker's report.
*
* Always RESOLVES with a report-shaped object — it never rejects. The tool layer distinguishes
* outcomes by shape (`timedOut`, `error`, or a `result` key), matching what the old one-shot
* worker returned, so timeout/error mapping in the routes keeps working unchanged.
*
* @param {PoolEntry} entry
* @param {object} job Forwarded to the worker verbatim.
* @param {number} timeoutMs
* @returns {Promise<object>}
*/
function runJobOnWorker(entry, job, timeoutMs) {
return new Promise((resolve) => {
const jobId = `${entry.id}:${++jobSeq}`;
let settled = false;
const timer = setTimeout(() => {
// Terminate first, then report. A snippet stuck in a WASM or I/O call (optimizeImage, fetch)
// would otherwise keep burning the thread after the caller has moved on, and its
// eventual reply would arrive against an already-settled job.
try { entry.worker.terminate(); } catch { /* already closed */ }
dropWorker(entry);
finish({ result: null, stdout: '', consoleLineCount: 0, timedOut: true, timeoutMs });
}, timeoutMs);
function cleanup() {
clearTimeout(timer);
entry.worker.off('message', onMessage);
entry.worker.off('error', onError);
entry.worker.off('exit', onExit);
}
function finish(payload) {
if (settled) return;
settled = true;
cleanup();
resolve(payload);
}
function onMessage(msg) {
// Ignore anything that is not THIS job's report. Under `node --watch` the dev
// server's module-loader hook posts `watch:import` notices on the same channel, so
// the first message is not necessarily our reply; job ids are matched, not order.
if (!msg || msg.__sandboxReport !== true || msg.id !== jobId) return;
finish(msg);
}
function onError(err) {
dropWorker(entry);
finish({
result: null,
stdout: '',
consoleLineCount: 0,
error: (err && err.message) ? err.message : `Sandbox worker failed: ${err?.stack || err?.name || 'unknown error'}`,
errorName: (err && err.name) || 'Error',
stack: err && typeof err.stack === 'string' ? err.stack : undefined,
});
}
function onExit(code) {
dropWorker(entry);
// Reaching here means the thread died WITHOUT reporting — a hard failure, never a
// silent empty success.
console.error(`[sandbox] worker exited without reporting (code ${code})`);
finish({
result: null,
stdout: '',
consoleLineCount: 0,
error: `Sandbox worker exited unexpectedly without reporting a result (code ${code}).`,
errorName: 'WorkerExit',
});
}
entry.worker.on('message', onMessage);
entry.worker.on('error', onError);
entry.worker.on('exit', onExit);
try {
entry.worker.postMessage({ ...job, id: jobId });
} catch (err) {
finish({
result: null,
stdout: '',
consoleLineCount: 0,
error: (err && err.message) || 'Failed to post job to sandbox worker',
errorName: 'PostMessageError',
});
}
});
}
/**
* Starts as many queued jobs as there are idle threads for their company.
*/
function drainQueue() {
for (;;) {
const index = queue.findIndex((item) => findIdle(item.poolKey));
if (index === -1) return;
const item = queue.splice(index, 1)[0];
clearTimeout(item.timer);
const entry = findIdle(item.poolKey);
entry.busy = true;
entry.lastUsed = Date.now();
runJobOnWorker(entry, item.job, item.timeoutMs)
.then(item.resolve, item.reject)
.finally(() => {
entry.busy = false;
drainQueue();
});
}
}
/**
* Runs one sandbox job on a pooled thread, spawning a thread if the caps allow and otherwise
* queueing until one frees up.
*
* @param {object} options
* @param {string} options.poolKey VFS root; identifies the company (and the thread).
* @param {number} options.googleAuthId
* @param {string} options.code Source to run.
* @param {number} options.timeoutMs
* @param {string} options.dashbackToken Per-run JWT for the sandbox's `fetch()`.
* @param {object} [options.appletInput]
* @param {string} [options.appletFile]
* @returns {Promise<object>} Worker report (`result` / `timedOut` / `error` shape).
*/
export async function runSandboxJob(options) {
if (shuttingDown) {
throw new Error('Sandbox worker pool is shutting down');
}
const { poolKey, googleAuthId, code, timeoutMs, dashbackToken, appletInput, appletFile } = options;
const job = { code, timeoutMs, dashbackToken, appletInput, appletFile, poolKey, googleAuthId };
const entry = await acquireWorker(poolKey, googleAuthId);
if (entry) {
try {
return await runJobOnWorker(entry, job, timeoutMs);
} finally {
entry.busy = false;
drainQueue();
}
}
return new Promise((resolve, reject) => {
// The queue wait is bounded by the same timeout budget as execution, so a caller cannot
// wait forever behind other companies' jobs.
const timer = setTimeout(() => {
const index = queue.findIndex((item) => item.timer === timer);
if (index !== -1) queue.splice(index, 1);
resolve({
result: null,
stdout: '',
consoleLineCount: 0,
error: `Sandbox queue timed out after ${timeoutMs} ms (all workers busy).`,
errorName: 'SandboxQueueTimeout',
});
}, timeoutMs);
queue.push({ resolve, reject, timer, poolKey, job, timeoutMs });
});
}
/**
* Terminates every pooled thread and fails anything still queued.
*
* Mirrors `shutdownImageCropWorkers`: live worker threads keep the process alive after the last
* request, so `node --watch` hangs on "Waiting for graceful termination..." without this.
*
* @returns {Promise<void>}
*/
export async function shutdownJavascriptSandboxWorkers() {
shuttingDown = true;
while (queue.length > 0) {
const pending = queue.shift();
clearTimeout(pending.timer);
pending.resolve({
result: null,
stdout: '',
consoleLineCount: 0,
error: 'Sandbox worker pool is shutting down',
errorName: 'SandboxShutdown',
});
}
const entries = pool.splice(0, pool.length);
await Promise.all(
entries.map((entry) =>
Promise.resolve()
.then(() => entry.worker.terminate())
.catch(() => { /* already closed */ })
)
);
shuttingDown = false;
}