feat: Implement a rule engine for scriptable device automation, including an example timer light rule.

This commit is contained in:
sebseb7
2026-01-16 19:49:50 -05:00
parent 9e94edab90
commit 152fce79d4
5 changed files with 374 additions and 2 deletions

3
.gitignore vendored
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@@ -1,3 +1,4 @@
node_modules/
logs/
devices.db
devices.db
rules/timer_state.json

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@@ -1,5 +1,5 @@
{
"SNDC-0D4P10WW": {
"SNDC-0D4P10WW-light": {
"name": "shellyplusrgbwpm",
"gen": 2,
"inputs": 4,

186
rule_engine.js Normal file
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@@ -0,0 +1,186 @@
/**
* Rule Engine
* Loads and executes JS rule scripts from the rules/ directory
*/
import fs from 'fs';
import path from 'path';
import { fileURLToPath, pathToFileURL } from 'url';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const RULES_DIR = path.join(__dirname, 'rules');
let rules = [];
let db = null;
let sendRPCToDevice = null;
/**
* Initialize rule engine with database and RPC function
*/
export function initRuleEngine(database, rpcFunction) {
db = database;
sendRPCToDevice = rpcFunction;
}
/**
* Load all rule scripts from rules/ directory
*/
export async function loadRules() {
rules = [];
if (!fs.existsSync(RULES_DIR)) {
console.log('Rules directory not found, creating...');
fs.mkdirSync(RULES_DIR, { recursive: true });
return;
}
const files = fs.readdirSync(RULES_DIR).filter(f => f.endsWith('.js'));
for (const file of files) {
try {
const filePath = path.join(RULES_DIR, file);
// Add timestamp to bust cache on reload
const fileUrl = pathToFileURL(filePath).href + '?t=' + Date.now();
const module = await import(fileUrl);
const rule = module.default || module;
rule._filename = file;
rules.push(rule);
console.log(`Loaded rule: ${file}`);
} catch (err) {
console.error(`Error loading rule ${file}:`, err);
}
}
console.log(`Loaded ${rules.length} rule(s)`);
}
/**
* Get current state of a channel
*/
function getChannelState(mac, component, field) {
return new Promise((resolve, reject) => {
db.get(
`SELECT e.event FROM events e
JOIN channels c ON e.channel_id = c.id
WHERE c.mac = ? AND c.component = ? AND c.field = ?
ORDER BY e.id DESC LIMIT 1`,
[mac, component, field],
(err, row) => {
if (err) reject(err);
else resolve(row ? row.event : null);
}
);
});
}
/**
* Get all current channel states
*/
function getAllChannelStates() {
return new Promise((resolve, reject) => {
db.all(
`SELECT c.mac, c.component, c.field, c.type,
(SELECT e.event FROM events e WHERE e.channel_id = c.id ORDER BY e.id DESC LIMIT 1) as value
FROM channels c`,
[],
(err, rows) => {
if (err) reject(err);
else resolve(rows || []);
}
);
});
}
/**
* Create context object passed to rule scripts
*/
function createContext(triggerEvent) {
return {
// The event that triggered this evaluation
trigger: triggerEvent,
// Get state of a specific channel
getState: getChannelState,
// Get all channel states
getAllStates: getAllChannelStates,
// Set light level (0-100)
setLevel: async (mac, component, level) => {
if (sendRPCToDevice) {
await sendRPCToDevice(mac, 'Light.Set', { id: parseInt(component.split(':')[1]), brightness: level });
}
},
// Set switch output
setOutput: async (mac, component, on) => {
if (sendRPCToDevice) {
await sendRPCToDevice(mac, 'Switch.Set', { id: parseInt(component.split(':')[1]), on: on });
}
},
// Generic RPC call
sendRPC: async (mac, method, params) => {
if (sendRPCToDevice) {
await sendRPCToDevice(mac, method, params);
}
},
// Logging
log: (...args) => console.log('[Rule]', ...args)
};
}
/**
* Run all rules after an event occurs
*/
export async function runRules(mac, component, field, type, event) {
const triggerEvent = { mac, component, field, type, event };
const ctx = createContext(triggerEvent);
for (const rule of rules) {
try {
if (typeof rule.run === 'function') {
await rule.run(ctx);
} else if (typeof rule === 'function') {
await rule(ctx);
}
} catch (err) {
console.error(`Error running rule ${rule._filename || 'unknown'}:`, err);
}
}
}
/**
* Reload rules from disk
*/
export async function reloadRules() {
console.log('Reloading rules...');
await loadRules();
}
/**
* Watch rules directory for changes and auto-reload
*/
export function watchRules() {
if (!fs.existsSync(RULES_DIR)) {
fs.mkdirSync(RULES_DIR, { recursive: true });
}
let reloadTimeout = null;
fs.watch(RULES_DIR, (eventType, filename) => {
if (filename && filename.endsWith('.js')) {
// Debounce reloads
if (reloadTimeout) clearTimeout(reloadTimeout);
reloadTimeout = setTimeout(async () => {
console.log(`Rule file changed: ${filename}`);
await reloadRules();
}, 500);
}
});
console.log('Watching rules/ directory for changes');
}

144
rules/example_button_log.js Normal file
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@@ -0,0 +1,144 @@
/**
* Timer light rule
*
* - btn_down: Light goes off
* - long_push: Flash to confirm, enter "count mode" - counts seconds until next btn_down, then light goes on
* - Normal btn_down (no long_push): Light goes off, then turns back on after the stored count elapsed
*
* Also syncs remote switch CC8DA243B0A0 inversely (light off = switch on, light on = switch off)
*/
import fs from 'fs';
import path from 'path';
import { fileURLToPath } from 'url';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms));
const STATE_FILE = path.join(__dirname, 'timer_state.json');
const REMOTE_SWITCH_MAC = 'CC8DA243B0A0';
// Helper to set local light and sync remote switch inversely
async function setLight(ctx, mac, on, brightness) {
await ctx.sendRPC(mac, 'Light.Set', { id: 0, on, brightness });
// Remote switch is inverse: light off = switch on, light on = switch off
await ctx.sendRPC(REMOTE_SWITCH_MAC, 'Switch.Set', { id: 0, on: !on });
}
// Load persisted state
function loadPersistedState() {
try {
if (fs.existsSync(STATE_FILE)) {
return JSON.parse(fs.readFileSync(STATE_FILE, 'utf8'));
}
} catch (err) {
console.error('Error loading state:', err);
}
return {};
}
// Save state to file
function saveState(state) {
try {
// Only save storedDuration per MAC
const toSave = {};
for (const [mac, data] of Object.entries(state)) {
toSave[mac] = { storedDuration: data.storedDuration };
}
fs.writeFileSync(STATE_FILE, JSON.stringify(toSave, null, 2));
} catch (err) {
console.error('Error saving state:', err);
}
}
// State for devices (in memory, with persistence for storedDuration)
const persistedState = loadPersistedState();
const deviceState = new Map();
function getState(mac) {
if (!deviceState.has(mac)) {
const persisted = persistedState[mac] || {};
deviceState.set(mac, {
countMode: false,
countStart: 0,
storedDuration: persisted.storedDuration || 5000, // Default 5 seconds
timer: null
});
}
return deviceState.get(mac);
}
export default {
async run(ctx) {
if (ctx.trigger.field !== 'button') return;
const mac = ctx.trigger.mac;
const state = getState(mac);
ctx.log(`Event: ${ctx.trigger.event}, countMode: ${state.countMode}, storedDuration: ${state.storedDuration}ms`);
// Handle btn_down
if (ctx.trigger.event === 'btn_down') {
// Clear any pending timer
if (state.timer) {
clearTimeout(state.timer);
state.timer = null;
}
// Turn light off (remote switch turns on)
await setLight(ctx, mac, false, 0);
if (state.countMode) {
// We're in count mode - calculate elapsed time and turn light on
const elapsed = Date.now() - state.countStart;
state.storedDuration = elapsed;
state.countMode = false;
ctx.log(`Count mode ended. Stored duration: ${elapsed}ms`);
// Persist the new duration
persistedState[mac] = { storedDuration: elapsed };
saveState(persistedState);
// Turn light on immediately (remote switch turns off)
await setLight(ctx, mac, true, 20);
} else {
// Normal mode - schedule light to turn on after stored duration
ctx.log(`Light off. Will turn on in ${state.storedDuration}ms`);
state.timer = setTimeout(async () => {
ctx.log(`Timer elapsed. Turning light on.`);
await setLight(ctx, mac, true, 20);
state.timer = null;
}, state.storedDuration);
}
}
// Handle long_push - enter count mode
if (ctx.trigger.event === 'long_push' && !state.countMode) {
// Clear any pending timer
if (state.timer) {
clearTimeout(state.timer);
state.timer = null;
}
ctx.log('Entering count mode...');
// Flash to confirm (don't sync remote during flash)
for (let i = 0; i < 2; i++) {
await ctx.sendRPC(mac, 'Light.Set', { id: 0, on: true, brightness: 20 });
await sleep(200);
await ctx.sendRPC(mac, 'Light.Set', { id: 0, on: false, brightness: 0 });
await sleep(200);
}
// Ensure light stays off during count mode (remote switch on)
await setLight(ctx, mac, false, 0);
// Enter count mode
state.countMode = true;
state.countStart = Date.now();
ctx.log('Count mode active. Light stays off. Press button to set duration and turn on.');
}
}
};

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@@ -3,6 +3,7 @@ import fs from 'fs';
import path from 'path';
import sqlite3 from 'sqlite3';
import { fileURLToPath } from 'url';
import { initRuleEngine, loadRules, runRules, watchRules } from './rule_engine.js';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
@@ -46,6 +47,35 @@ const macConnectionsMap = new Map();
// Cache for channel IDs to avoid repeated DB lookups
const channelCache = new Map(); // key: "mac:component:field" -> channel_id
// Map MAC to WebSocket for sending RPC commands
const macToSocket = new Map();
// Send RPC command to a device by MAC
async function sendRPCToDevice(mac, method, params = {}) {
const connections = macConnectionsMap.get(mac);
if (!connections || connections.size === 0) {
console.log(`[RPC] No connection for MAC=${mac}`);
return null;
}
// Get the first connection ID for this MAC
const connectionId = connections.values().next().value;
// Find the socket
for (const client of wss.clients) {
if (client.connectionId === connectionId) {
const rpcId = Math.floor(Math.random() * 10000);
const rpcRequest = { id: rpcId, src: 'server', method, params };
console.log(`[RPC] Sending to ${mac}: ${method}`, params);
client.send(JSON.stringify(rpcRequest));
return rpcId;
}
}
console.log(`[RPC] Socket not found for MAC=${mac}`);
return null;
}
// Get or create a channel, returns channel_id via callback
function getOrCreateChannel(mac, component, field, type, callback) {
const cacheKey = `${mac}:${component}:${field}`;
@@ -105,6 +135,7 @@ function checkAndLogEvent(mac, component, field, type, event, connectionId = nul
if (connectionId) console.log(`[ID: ${connectionId}] Event logged: ${event} on ${component} (${field})`);
db.run("INSERT INTO events (channel_id, event, timestamp) VALUES (?, ?, ?)", [channelId, String(event), new Date().toISOString()]);
forwardToUpstream();
runRules(mac, component, field, type, event);
return;
}
@@ -121,6 +152,7 @@ function checkAndLogEvent(mac, component, field, type, event, connectionId = nul
if (connectionId) console.log(`[ID: ${connectionId}] Status change logged: ${event} on ${component} (${field})`);
db.run("INSERT INTO events (channel_id, event, timestamp) VALUES (?, ?, ?)", [channelId, currentEventStr, new Date().toISOString()]);
forwardToUpstream();
runRules(mac, component, field, type, currentEventStr);
}
});
});
@@ -130,6 +162,15 @@ const wss = new WebSocketServer({ port: 8080 });
console.log('Shelly Agent Server listening on port 8080');
// Initialize and load rules
initRuleEngine(db, sendRPCToDevice);
loadRules().then(() => {
console.log('Rule engine ready');
watchRules(); // Auto-reload rules when files change
}).catch(err => {
console.error('Error loading rules:', err);
});
// Global counter for connection IDs
let connectionIdCounter = 0;