feat: Implement type casting for channel states and events, refine Shelly device online/offline logic, and improve event handling on server startup.
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@@ -71,28 +71,31 @@ function getState(mac) {
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export default {
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async run(ctx) {
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// Auto-on for water button when it connects
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if (ctx.trigger.mac === '08A6F773510C' && ctx.trigger.field === 'connected' && ctx.trigger.value === true) {
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ctx.log('Water button connected - turning light on');
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await setLight(ctx, ctx.trigger.mac, true, 20);
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// Double flash if remote switch is already connected
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const remoteSwitchConnected = await ctx.getState(REMOTE_SWITCH_MAC, 'sys', 'connected');
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// Auto-on for water button when it connects (only if remote switch is online)
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if (ctx.trigger.mac === '08A6F773510C' && ctx.trigger.field === 'online' && ctx.trigger.event === true) {
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const remoteSwitchConnected = await ctx.getState(REMOTE_SWITCH_MAC, 'system', 'online');
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if (remoteSwitchConnected === true) {
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ctx.log('Remote switch already connected - double flashing');
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ctx.log('Water button connected - remote switch online, turning light on');
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await setLight(ctx, ctx.trigger.mac, true, 20);
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// Double flash to indicate both devices are connected
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ctx.log('Double flashing to confirm connection');
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for (let i = 0; i < 2; i++) {
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await ctx.sendRPC('08A6F773510C', 'Light.Set', { id: 0, on: true, brightness: 20 });
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await sleep(200);
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await ctx.sendRPC('08A6F773510C', 'Light.Set', { id: 0, on: false, brightness: 0 });
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await sleep(200);
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}
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} else {
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ctx.log('Water button connected - remote switch offline, keeping light off');
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await ctx.sendRPC('08A6F773510C', 'Light.Set', { id: 0, on: false, brightness: 0 });
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}
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return;
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}
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// Auto-off for remote switch when it connects
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if (ctx.trigger.mac === REMOTE_SWITCH_MAC && ctx.trigger.field === 'connected' && ctx.trigger.value === true) {
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ctx.log('Remote switch connected - turning off and flashing light');
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if (ctx.trigger.mac === REMOTE_SWITCH_MAC && ctx.trigger.field === 'online' && ctx.trigger.event === true) {
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ctx.log('Remote switch connected - turning switch off, flashing light, then turning light on');
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await ctx.sendRPC(REMOTE_SWITCH_MAC, 'Switch.Set', { id: 0, on: false });
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// Double flash the light
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@@ -102,11 +105,36 @@ export default {
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await ctx.sendRPC('08A6F773510C', 'Light.Set', { id: 0, on: false, brightness: 0 });
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await sleep(200);
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}
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// Turn light on after flash
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await setLight(ctx, '08A6F773510C', true, 20);
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return;
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}
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// Turn off light when remote switch goes offline
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if (ctx.trigger.mac === REMOTE_SWITCH_MAC && ctx.trigger.field === 'online' && ctx.trigger.event === false) {
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ctx.log('Remote switch went offline - turning light off');
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await ctx.sendRPC('08A6F773510C', 'Light.Set', { id: 0, on: false, brightness: 0 });
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// Clear any pending timer
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const state = getState('08A6F773510C');
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if (state.timer) {
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clearTimeout(state.timer);
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state.timer = null;
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}
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state.countMode = false;
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return;
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}
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if (ctx.trigger.field !== 'button') return;
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// Ignore button events if remote switch is offline
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const remoteSwitchOnline = await ctx.getState(REMOTE_SWITCH_MAC, 'system', 'online');
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if (remoteSwitchOnline !== true) {
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ctx.log('Button ignored - remote switch is offline');
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return;
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}
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const mac = ctx.trigger.mac;
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const state = getState(mac);
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