Files
shellySrv/rules/waterButtonLearnAndCall.js

309 lines
11 KiB
JavaScript

/**
* Timer light rule
*
* - btn_down: Light goes off
* - long_push: Flash to confirm, enter "count mode" - counts seconds until next btn_down, then light goes on
* - Normal btn_down (no long_push): Light goes off, then turns back on after the stored count elapsed
*
* Also syncs remote switch CC8DA243B0A0 inversely (light off = switch on, light on = switch off)
*
* Telegram bot (remote control):
* /open — Open valve
* /close — Close valve
* /run — Close valve then reopen after stored duration
* /duration — Get or set timer duration (e.g. 30s, 2m, 10000)
* /status — Show current status
*/
import fs from 'fs';
import path from 'path';
import { startStatusServer } from '../waterButtonStatusServer.js';
import { startTelegramBot } from '../waterButtonTelegramBot.js';
import { fileURLToPath } from 'url';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms));
const STATE_FILE = path.join(__dirname, 'timer_state.json');
const WATER_BUTTON_MAC = '08A6F773510C';
const REMOTE_SWITCH_MAC = 'CC8DA243B0A0';
// Telegram
// sendRPC / getState persisted across hot reloads via globals (populated on first ctx event)
if (!global.__waterBotRPC) global.__waterBotRPC = null;
if (!global.__waterBotGetState) global.__waterBotGetState = null;
// ── Device helpers ────────────────────────────────────────────────────────────
async function setLight(sendRPC, mac, on, brightness) {
await sendRPC(mac, 'Light.Set', { id: 0, on, brightness });
// Remote switch is inverse: light off → switch on, light on → switch off
await sendRPC(REMOTE_SWITCH_MAC, 'Switch.Set', { id: 0, on: !on });
}
// ── Persistence ───────────────────────────────────────────────────────────────
function loadPersistedState() {
try {
if (fs.existsSync(STATE_FILE)) {
return JSON.parse(fs.readFileSync(STATE_FILE, 'utf8'));
}
} catch (err) {
console.error('Error loading state:', err);
}
return {};
}
function saveState(state) {
try {
const toSave = {};
for (const [mac, data] of Object.entries(state)) {
toSave[mac] = { storedDuration: data.storedDuration };
}
fs.writeFileSync(STATE_FILE, JSON.stringify(toSave, null, 2));
} catch (err) {
console.error('Error saving state:', err);
}
}
// ── In-memory device state ────────────────────────────────────────────────────
const persistedState = loadPersistedState();
const deviceState = new Map();
function getState(mac) {
if (!deviceState.has(mac)) {
const persisted = persistedState[mac] || {};
deviceState.set(mac, {
countMode: false,
countStart: 0,
storedDuration: persisted.storedDuration || 5000,
timer: null,
timerStartedAt: null,
timerEndsAt: null
});
}
return deviceState.get(mac);
}
startTelegramBot({
getState,
WATER_BUTTON_MAC,
REMOTE_SWITCH_MAC,
setLight,
persistedState,
saveState
});
// ── Rule export ───────────────────────────────────────────────────────────────
export default {
getStatus() {
const state = getState(WATER_BUTTON_MAC);
return {
storedDuration: state.storedDuration,
countMode: state.countMode,
timerActive: state.timer !== null
};
},
setConfig(key, value) {
if (key === 'storedDuration') {
const duration = parseInt(value, 10);
if (duration > 0 && duration <= 300000) {
const state = getState(WATER_BUTTON_MAC);
state.storedDuration = duration;
persistedState[WATER_BUTTON_MAC] = { storedDuration: duration };
saveState(persistedState);
console.log(`[Rule] storedDuration set to ${duration}ms`);
return true;
}
}
return false;
},
async run(ctx) {
// Make sendRPC and getState available to the Telegram bot handlers
global.__waterBotRPC = ctx.sendRPC;
global.__waterBotGetState = ctx.getState;
// ── Online / offline events ──────────────────────────────────────────
// Water button comes online — turn light on if remote switch is also online
if (ctx.trigger.mac === WATER_BUTTON_MAC && ctx.trigger.field === 'online' && ctx.trigger.event === true) {
const remoteSwitchConnected = await ctx.getState(REMOTE_SWITCH_MAC, 'system', 'online');
if (remoteSwitchConnected === true) {
ctx.log('Water button connected - remote switch online, turning light on');
for (let i = 0; i < 2; i++) {
await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: true, brightness: 95 });
await sleep(200);
await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: false, brightness: 0 });
await sleep(200);
}
await setLight(ctx.sendRPC, ctx.trigger.mac, true, 95);
} else {
ctx.log('Water button connected - remote switch offline, keeping light off');
await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: false, brightness: 0 });
}
return;
}
// Remote switch comes online
if (ctx.trigger.mac === REMOTE_SWITCH_MAC && ctx.trigger.field === 'online' && ctx.trigger.event === true) {
ctx.log('Remote switch connected - turning switch off, flashing light, then turning light on');
await ctx.sendRPC(REMOTE_SWITCH_MAC, 'Switch.Set', { id: 0, on: false });
for (let i = 0; i < 2; i++) {
await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: true, brightness: 95 });
await sleep(200);
await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: false, brightness: 0 });
await sleep(200);
}
await setLight(ctx.sendRPC, WATER_BUTTON_MAC, true, 95);
return;
}
// Remote switch goes offline — turn light off and cancel any timer
if (ctx.trigger.mac === REMOTE_SWITCH_MAC && ctx.trigger.field === 'online' && ctx.trigger.event === false) {
ctx.log('Remote switch went offline - turning light off');
await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: false, brightness: 0 });
const state = getState(WATER_BUTTON_MAC);
if (state.timer) { clearTimeout(state.timer); state.timer = null; }
state.countMode = false;
state.timerStartedAt = null;
state.timerEndsAt = null;
return;
}
if (ctx.trigger.field !== 'button') return;
// Ignore button events if remote switch is offline
const remoteSwitchOnline = await ctx.getState(REMOTE_SWITCH_MAC, 'system', 'online');
if (remoteSwitchOnline !== true) {
ctx.log('Button ignored - remote switch is offline');
return;
}
// ── Button events ────────────────────────────────────────────────────
const mac = ctx.trigger.mac;
const state = getState(mac);
ctx.log(`Event: ${ctx.trigger.event}, countMode: ${state.countMode}, storedDuration: ${state.storedDuration}ms`);
if (ctx.trigger.event === 'btn_down') {
const timerWasActive = state.timer !== null;
if (state.timer) { clearTimeout(state.timer); state.timer = null; }
state.timerStartedAt = null;
state.timerEndsAt = null;
if (state.countMode) {
await setLight(ctx.sendRPC, mac, false, 0);
const elapsed = Date.now() - state.countStart;
state.storedDuration = elapsed;
state.countMode = false;
ctx.log(`Count mode ended. Stored duration: ${elapsed}ms`);
ctx.updateStatus({
storedDuration: state.storedDuration,
countMode: false,
timerActive: false,
lastAction: 'Duration saved'
});
persistedState[mac] = { storedDuration: elapsed };
saveState(persistedState);
await setLight(ctx.sendRPC, mac, true, 95);
} else if (timerWasActive) {
ctx.log('Timer cancelled by button press. Turning light on.');
await setLight(ctx.sendRPC, mac, true, 95);
ctx.updateStatus({
storedDuration: state.storedDuration,
countMode: false,
timerActive: false,
lastAction: 'Timer cancelled'
});
} else {
await setLight(ctx.sendRPC, mac, false, 0);
ctx.log(`Light off. Will turn on in ${state.storedDuration}ms`);
const updateStatus = ctx.updateStatus;
updateStatus({
storedDuration: state.storedDuration,
countMode: false,
timerActive: true,
lastAction: 'Timer started'
});
state.timerStartedAt = Date.now();
state.timerEndsAt = Date.now() + state.storedDuration;
state.timer = setTimeout(async () => {
ctx.log('Timer elapsed. Turning light on.');
const rpc = global.__waterBotRPC;
if (rpc) await setLight(rpc, mac, true, 95);
state.timer = null;
state.timerStartedAt = null;
state.timerEndsAt = null;
updateStatus({
storedDuration: state.storedDuration,
countMode: false,
timerActive: false,
lastAction: 'Timer completed'
});
}, state.storedDuration);
}
}
// long_push — enter count mode
if (ctx.trigger.event === 'long_push' && !state.countMode) {
if (state.timer) { clearTimeout(state.timer); state.timer = null; }
state.timerStartedAt = null;
state.timerEndsAt = null;
ctx.log('Entering count mode...');
for (let i = 0; i < 2; i++) {
await ctx.sendRPC(mac, 'Light.Set', { id: 0, on: true, brightness: 95 });
await sleep(200);
await ctx.sendRPC(mac, 'Light.Set', { id: 0, on: false, brightness: 0 });
await sleep(200);
}
await setLight(ctx.sendRPC, mac, false, 0);
state.countMode = true;
state.countStart = Date.now();
ctx.log('Count mode active. Light stays off. Press button to set duration and turn on.');
ctx.updateStatus({
storedDuration: state.storedDuration,
countMode: true,
timerActive: false,
lastAction: 'Counting...'
});
}
}
};
// ── HTTP Status Page ──────────────────────────────────────────────────────────
startStatusServer({
getState,
WATER_BUTTON_MAC,
REMOTE_SWITCH_MAC,
setLight,
persistedState,
saveState
});