feat: Introduce rule configuration from the status dashboard, allowing storedDuration editing for the water button rule and improving its timer handling.

This commit is contained in:
sebseb7
2026-01-20 04:07:49 -05:00
parent 75a4d1cbc0
commit b6a25a53fc
3 changed files with 103 additions and 7 deletions

View File

@@ -218,6 +218,17 @@ export async function getRulesStatus() {
return statuses;
}
/**
* Set config on a specific rule
*/
export function setRuleConfig(ruleName, key, value) {
const rule = rules.find(r => r._filename === ruleName);
if (rule && typeof rule.setConfig === 'function') {
return rule.setConfig(key, value);
}
return false;
}
/**
* Watch rules directory for changes and auto-reload
*/

View File

@@ -79,13 +79,27 @@ export default {
timerActive: state.timer !== null
};
},
setConfig(key, value) {
if (key === 'storedDuration') {
const duration = parseInt(value, 10);
if (duration > 0 && duration <= 300000) { // Max 5 minutes
const state = getState(WATER_BUTTON_MAC);
state.storedDuration = duration;
// Persist
persistedState[WATER_BUTTON_MAC] = { storedDuration: duration };
saveState(persistedState);
console.log(`[Rule] storedDuration set to ${duration}ms`);
return true;
}
}
return false;
},
async run(ctx) {
// Auto-on for water button when it connects (only if remote switch is online)
if (ctx.trigger.mac === WATER_BUTTON_MAC && ctx.trigger.field === 'online' && ctx.trigger.event === true) {
const remoteSwitchConnected = await ctx.getState(REMOTE_SWITCH_MAC, 'system', 'online');
if (remoteSwitchConnected === true) {
ctx.log('Water button connected - remote switch online, turning light on');
await setLight(ctx, ctx.trigger.mac, true, 20);
// Double flash to indicate both devices are connected
ctx.log('Double flashing to confirm connection');
@@ -95,6 +109,9 @@ export default {
await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: false, brightness: 0 });
await sleep(200);
}
// Turn light on after flash (ready state)
await setLight(ctx, ctx.trigger.mac, true, 20);
} else {
ctx.log('Water button connected - remote switch offline, keeping light off');
await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: false, brightness: 0 });
@@ -151,17 +168,20 @@ export default {
// Handle btn_down
if (ctx.trigger.event === 'btn_down') {
// Check if timer was active before clearing
const timerWasActive = state.timer !== null;
// Clear any pending timer
if (state.timer) {
clearTimeout(state.timer);
state.timer = null;
}
// Turn light off (remote switch turns on)
await setLight(ctx, mac, false, 0);
if (state.countMode) {
// We're in count mode - calculate elapsed time and turn light on
// Turn light off first (remote switch turns on)
await setLight(ctx, mac, false, 0);
const elapsed = Date.now() - state.countStart;
state.storedDuration = elapsed;
state.countMode = false;
@@ -181,8 +201,21 @@ export default {
// Turn light on immediately (remote switch turns off)
await setLight(ctx, mac, true, 20);
} else if (timerWasActive) {
// Timer was running - cancel it and turn light on immediately
ctx.log('Timer cancelled by button press. Turning light on.');
await setLight(ctx, mac, true, 20);
// Push status update to dashboard
ctx.updateStatus({
storedDuration: state.storedDuration,
countMode: false,
timerActive: false,
lastAction: 'Timer cancelled'
});
} else {
// Normal mode - schedule light to turn on after stored duration
// Normal mode - turn off light and schedule it to turn on after stored duration
await setLight(ctx, mac, false, 0);
ctx.log(`Light off. Will turn on in ${state.storedDuration}ms`);
// Capture updateStatus for use in timer callback

View File

@@ -4,7 +4,7 @@ import path from 'path';
import { fileURLToPath } from 'url';
import { WebSocketServer } from 'ws';
import sqlite3 from 'sqlite3';
import { getRulesStatus } from './rule_engine.js';
import { getRulesStatus, setRuleConfig } from './rule_engine.js';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
@@ -588,12 +588,27 @@ const dashboardHTML = `<!DOCTYPE html>
} else if (data.type === 'rule_update') {
// Real-time rule status update
handleRuleUpdate(data);
} else if (data.type === 'rules_update') {
// Full rules refresh (after config change)
renderRules(data.rules);
}
};
}
let currentRules = [];
function sendConfig(ruleName, key, value) {
if (ws && ws.readyState === WebSocket.OPEN) {
ws.send(JSON.stringify({
type: 'set_config',
ruleName,
key,
value
}));
showToast(ruleName, 'Saving...', key + ' = ' + value, 'event');
}
}
function handleRuleUpdate(data) {
// Update the rule in our local cache
const ruleIndex = currentRules.findIndex(r => r.name === data.name);
@@ -825,10 +840,24 @@ const dashboardHTML = `<!DOCTYPE html>
} else if (rule.status.error) {
statusHTML = \`<span style="color: var(--accent-offline);">Error: \${rule.status.error}</span>\`;
} else {
// Display each status property as a badge
// Display each status property as a badge or input
const stats = Object.entries(rule.status).map(([key, value]) => {
let displayValue = value;
let isEditable = key === 'storedDuration';
if (key.toLowerCase().includes('duration') && typeof value === 'number') {
const secs = Math.round(value / 1000);
if (isEditable) {
return \`
<div class="rule-stat editable">
<span class="rule-stat-label">\${key}:</span>
<input type="number" class="rule-input" value="\${secs}" min="1" max="300"
onchange="sendConfig('\${rule.name}', '\${key}', this.value * 1000)"
style="width: 50px; background: var(--bg-secondary); color: var(--text-primary); border: 1px solid var(--border-color); border-radius: 4px; padding: 2px 4px; font-family: monospace;">
<span style="color: var(--text-secondary);">s</span>
</div>
\`;
}
displayValue = formatDuration(value);
} else if (typeof value === 'boolean') {
displayValue = value ? '✓' : '✗';
@@ -908,6 +937,29 @@ wss.on('connection', async (ws) => {
console.error('[Status] Error fetching initial data:', err);
}
ws.on('message', async (message) => {
try {
const data = JSON.parse(message);
if (data.type === 'set_config') {
const { ruleName, key, value } = data;
const success = setRuleConfig(ruleName, key, value);
if (success) {
// Broadcast updated status to all clients
const rules = await getRulesStatus();
const updateMsg = JSON.stringify({ type: 'rules_update', rules });
for (const client of wsClients) {
if (client.readyState === 1) {
client.send(updateMsg);
}
}
}
ws.send(JSON.stringify({ type: 'set_config_result', success }));
}
} catch (err) {
console.error('[Status] Error processing message:', err);
}
});
ws.on('close', () => {
console.log('[Status] Browser client disconnected');
wsClients.delete(ws);