feat: Introduce rule configuration from the status dashboard, allowing storedDuration editing for the water button rule and improving its timer handling.
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@@ -218,6 +218,17 @@ export async function getRulesStatus() {
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return statuses;
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}
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/**
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* Set config on a specific rule
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*/
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export function setRuleConfig(ruleName, key, value) {
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const rule = rules.find(r => r._filename === ruleName);
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if (rule && typeof rule.setConfig === 'function') {
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return rule.setConfig(key, value);
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}
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return false;
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}
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/**
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* Watch rules directory for changes and auto-reload
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*/
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@@ -79,13 +79,27 @@ export default {
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timerActive: state.timer !== null
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};
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},
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setConfig(key, value) {
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if (key === 'storedDuration') {
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const duration = parseInt(value, 10);
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if (duration > 0 && duration <= 300000) { // Max 5 minutes
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const state = getState(WATER_BUTTON_MAC);
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state.storedDuration = duration;
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// Persist
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persistedState[WATER_BUTTON_MAC] = { storedDuration: duration };
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saveState(persistedState);
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console.log(`[Rule] storedDuration set to ${duration}ms`);
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return true;
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}
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}
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return false;
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},
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async run(ctx) {
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// Auto-on for water button when it connects (only if remote switch is online)
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if (ctx.trigger.mac === WATER_BUTTON_MAC && ctx.trigger.field === 'online' && ctx.trigger.event === true) {
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const remoteSwitchConnected = await ctx.getState(REMOTE_SWITCH_MAC, 'system', 'online');
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if (remoteSwitchConnected === true) {
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ctx.log('Water button connected - remote switch online, turning light on');
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await setLight(ctx, ctx.trigger.mac, true, 20);
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// Double flash to indicate both devices are connected
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ctx.log('Double flashing to confirm connection');
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@@ -95,6 +109,9 @@ export default {
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await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: false, brightness: 0 });
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await sleep(200);
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}
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// Turn light on after flash (ready state)
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await setLight(ctx, ctx.trigger.mac, true, 20);
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} else {
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ctx.log('Water button connected - remote switch offline, keeping light off');
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await ctx.sendRPC(WATER_BUTTON_MAC, 'Light.Set', { id: 0, on: false, brightness: 0 });
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@@ -151,17 +168,20 @@ export default {
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// Handle btn_down
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if (ctx.trigger.event === 'btn_down') {
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// Check if timer was active before clearing
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const timerWasActive = state.timer !== null;
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// Clear any pending timer
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if (state.timer) {
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clearTimeout(state.timer);
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state.timer = null;
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}
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// Turn light off (remote switch turns on)
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await setLight(ctx, mac, false, 0);
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if (state.countMode) {
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// We're in count mode - calculate elapsed time and turn light on
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// Turn light off first (remote switch turns on)
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await setLight(ctx, mac, false, 0);
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const elapsed = Date.now() - state.countStart;
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state.storedDuration = elapsed;
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state.countMode = false;
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@@ -181,8 +201,21 @@ export default {
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// Turn light on immediately (remote switch turns off)
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await setLight(ctx, mac, true, 20);
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} else if (timerWasActive) {
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// Timer was running - cancel it and turn light on immediately
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ctx.log('Timer cancelled by button press. Turning light on.');
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await setLight(ctx, mac, true, 20);
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// Push status update to dashboard
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ctx.updateStatus({
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storedDuration: state.storedDuration,
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countMode: false,
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timerActive: false,
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lastAction: 'Timer cancelled'
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});
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} else {
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// Normal mode - schedule light to turn on after stored duration
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// Normal mode - turn off light and schedule it to turn on after stored duration
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await setLight(ctx, mac, false, 0);
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ctx.log(`Light off. Will turn on in ${state.storedDuration}ms`);
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// Capture updateStatus for use in timer callback
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@@ -4,7 +4,7 @@ import path from 'path';
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import { fileURLToPath } from 'url';
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import { WebSocketServer } from 'ws';
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import sqlite3 from 'sqlite3';
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import { getRulesStatus } from './rule_engine.js';
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import { getRulesStatus, setRuleConfig } from './rule_engine.js';
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const __filename = fileURLToPath(import.meta.url);
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const __dirname = path.dirname(__filename);
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@@ -588,12 +588,27 @@ const dashboardHTML = `<!DOCTYPE html>
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} else if (data.type === 'rule_update') {
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// Real-time rule status update
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handleRuleUpdate(data);
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} else if (data.type === 'rules_update') {
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// Full rules refresh (after config change)
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renderRules(data.rules);
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}
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};
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}
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let currentRules = [];
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function sendConfig(ruleName, key, value) {
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if (ws && ws.readyState === WebSocket.OPEN) {
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ws.send(JSON.stringify({
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type: 'set_config',
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ruleName,
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key,
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value
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}));
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showToast(ruleName, 'Saving...', key + ' = ' + value, 'event');
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}
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}
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function handleRuleUpdate(data) {
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// Update the rule in our local cache
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const ruleIndex = currentRules.findIndex(r => r.name === data.name);
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@@ -825,10 +840,24 @@ const dashboardHTML = `<!DOCTYPE html>
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} else if (rule.status.error) {
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statusHTML = \`<span style="color: var(--accent-offline);">Error: \${rule.status.error}</span>\`;
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} else {
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// Display each status property as a badge
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// Display each status property as a badge or input
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const stats = Object.entries(rule.status).map(([key, value]) => {
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let displayValue = value;
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let isEditable = key === 'storedDuration';
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if (key.toLowerCase().includes('duration') && typeof value === 'number') {
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const secs = Math.round(value / 1000);
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if (isEditable) {
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return \`
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<div class="rule-stat editable">
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<span class="rule-stat-label">\${key}:</span>
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<input type="number" class="rule-input" value="\${secs}" min="1" max="300"
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onchange="sendConfig('\${rule.name}', '\${key}', this.value * 1000)"
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style="width: 50px; background: var(--bg-secondary); color: var(--text-primary); border: 1px solid var(--border-color); border-radius: 4px; padding: 2px 4px; font-family: monospace;">
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<span style="color: var(--text-secondary);">s</span>
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</div>
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\`;
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}
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displayValue = formatDuration(value);
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} else if (typeof value === 'boolean') {
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displayValue = value ? '✓' : '✗';
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@@ -908,6 +937,29 @@ wss.on('connection', async (ws) => {
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console.error('[Status] Error fetching initial data:', err);
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}
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ws.on('message', async (message) => {
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try {
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const data = JSON.parse(message);
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if (data.type === 'set_config') {
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const { ruleName, key, value } = data;
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const success = setRuleConfig(ruleName, key, value);
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if (success) {
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// Broadcast updated status to all clients
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const rules = await getRulesStatus();
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const updateMsg = JSON.stringify({ type: 'rules_update', rules });
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for (const client of wsClients) {
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if (client.readyState === 1) {
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client.send(updateMsg);
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}
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}
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}
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ws.send(JSON.stringify({ type: 'set_config_result', success }));
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}
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} catch (err) {
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console.error('[Status] Error processing message:', err);
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}
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});
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ws.on('close', () => {
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console.log('[Status] Browser client disconnected');
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wsClients.delete(ws);
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